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(BA)Game Development: Programming

Philip Hutchings

I study Game development specialising in the programming aspect, at Falmouth University.

I started the course in 2019 and I am now a third year aiming to finish my final year at the university and then find industry experience to enhance my development skills and knowledge in the field.

01

Platformer, FPS, Action

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This game was the first ever team oriented game development project I had participated in. My role being a programmer was to implement functionality into game mechanics, such as the pistol the player has and also a jetpack which sadly wasn't included in the final build that was published.

02

Adventure, RPG, Action

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This was my 2nd year team oriented game development project I was a part of. My role again being a programmer who implemented functionality into the game but I also had created an AI companion.

03

Casual, Cute, Creepy, Simulation

This is my final team oriented project for my course. This game is using Unreal Engine 4 where my job is to implement functionality into the game, such as the build&buy mode that allows the player to customise their cafe the way they want.

04

Hard, Puzzle

This is my personal project that I am working on in Unity, soon to be released.

Entire Portfolio

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